Games are not Convergence

The new essay, “Games are not Convergence: The Lost Promise of Digital Production and Convergence,” is live over the Sage Journal site. For those of you that can’t get to it for one reason or another, let me know… Mana from heaven they say.

An Updated Portfolio

I’ve posted an updated portfolio over on the blog. This is part of a larger transition away from the monstrosity that is my main site to using Wordpress to manage all of my personal materials online.

It Occured to Me...

It occurred to me recently that I hadn’t posted on my actual site any of my most recent essays. This is simply unacceptable.

I have recently had an essay accepted over at Convergence titled, “Games are not Convergence.” As soon as I receive publication information on that I will post it here. Hopefully I will hear on another shortly, which I will also remind myself to post.

Most Recent Updates on the Blog

Just a heads up for anyone who checks this page rather than the blog. I've been running around like a crazy person lately and October looks to be much of the same. Please check the blog as it is much simpler for me to update while on the road. October presentations, hopefully November will be relatively uneventful and then the new baby will be hitting in December (hopefully NOT in October). So of course this page and my blog will then likely take a turn for the non-academic, but that is a good thing. So, moral of the story? Check the blog for the most up-to-date information.

Title and Abstract for "Frontiers of New Media"

Title and abstract for the University of Utah, “Frontiers of New Media” have been submitted!

Managing the Wild Wild East: Controlling the Frontiers of the Global Videogame Industry

More than most new media industries, the videogame industry fiercely guards its borders, colonies, and frontiers. While India has developed a significant mobile game development industry, it operates primarily as an off-shoring site for American and Western European countries. Korea has developed a significant internal game industry, which generates massive numbers of games and content for home markets. China is slowly developing a market similar to Korea and Vietnam follows a model similar to India. What structures, practices, and histories have presided over this emerging structure? What prevents the frontiers from making inroads into the mainstream? This talk examines the current state of the game industry in these four locations and uses India as an exemplary index to help understand these overarching questions.