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Welcome to the website of Casey O’Donnell. I am an Assistant Professor of Telecommunications in Telecommunications Department in the Grady College at the University of Georgia. From this page you can find information about me ranging from professional projects, teaching assignments, personal projects, and everything in between. Various sub-menus will appear under the headings at the top of this page when you hold your mouse over them. If you cannot find what you are looking for, feel free to send me an email and I’ll do my best to reply.

I’ve begun more regularly updating my blog with research related material. My students at UGA and in the NMI are also hard at work (or soon will be) customizing the UGA Gamelab’s new website. This machine will host sites for the Athens Georgia Game Developers Association (GGDA) Chapter as well as our upcoming Global Gamejam (GGJ) efforts.

My dissertation, which was titled, “The Work/Play of the Interactive New Economy: Video Game Development in the United States and India,” has morphed into “Developers in the Mist,” which you can find a link to on the navigation bar titled DitM. It was an ethnographic examination of creative collaborative practice in the context of the rapidly globalizing videogame industry. I received my Ph.D. from Renssealaer Polytechnic Institute in May of 2008. I defended my dissertation for the Science and Technology Studies Department in March of 2008. I released that document under a Creative Commons License. My committee chair was Kim Fortun and my committee members were Mike Fortun, Nancy Campbell, Atsushi Akera, and Christopher Kelty. You can find all materials related to the dissertation and subsequent projects linked from DitM.

I began my academic life as a computer scientist and mathematician, started studying computer graphics, that led to 3D scientific visualization work for JPL, was snatched up by a game company in La Jolla, worked on 3D sound systems for N64, PS1, PC, Mac, Linux until it('s clients) went bust, tried graduate school in CS, wasn't happy, worked for an Autodesk subcontractor (and general design automation company), put people out of work with automation tools, got tired of that, and with the help of a Marxist feminist and a sociologist found "STS" as a (un)discipline, got in, studied Open Source Software development for a while, got tired of it, did NSF funded research studying work at video game companies in the United States and India. My primary field site got bought by Activision and got a PhD studying work practice in the "game industry" in the US and India. Simple right?

Since then I have finished my dissertation and begun teaching at the University of Georgia. I have started a Gamelab there and am slowly working my way towards several other projects. Each speaks to different aspects of my work. That site will be further developed throughout the next few months.

You can get my official CV here.