Daily Digest for February 5th

February 5th, 2010 Posted by: Casey O'Donnell
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Heading into the office, if Alexis will actually let me leave. Note to self: touching baby once dressed is like … http://loopt.us/QosrPw.t [caseyodonnell]
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For those of us who can’t attend, the #AHoG live tweeting is great. Thank you. [caseyodonnell]

Daily Digest for January 29th

January 29th, 2010 Posted by: Casey O'Donnell
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Shared 2 links.
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Goonies on Netflix/Xbox360 in HD is pure nerdy/80s goodness. Sleeping baby on shoulder a plus. [caseyodonnell]

Daily Digest for January 22nd

January 22nd, 2010 Posted by: Casey O'Donnell
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Shared 2 links.

Daily Digest for January 14th

January 14th, 2010 Posted by: Casey O'Donnell
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Shared 2 links.
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Thursday deadline for #NetNeutrality! Tell the FCC to stand up for the open Internet: http://bit.ly/63SKL8 (via @freepress) [caseyodonnell]

Daily Digest for January 7th

January 7th, 2010 Posted by: Casey O'Donnell
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Keep seeing licence plates with AIX on them. All I can think of is the ill-fated IBM OS that supported the old machines of my nerd youth. [caseyodonnell]
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To challenge students or not? If you push them they resent it. If you don’t, you aren’t preparing them. Perhaps they simply aren’t ready. [caseyodonnell]

Daily Digest for December 31st

December 31st, 2009 Posted by: Casey O'Donnell
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The Tawny Scrawny Lion brings sleep, and not a moment too soon. Happy NYE from the land of sleeplessness. [caseyodonnell]

Daily Digest for December 24th

December 24th, 2009 Posted by: Casey O'Donnell
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Qualitative comment on game feedback from recent user testing: "Pimp, gangster, hood, I loved it!" Me = understanding 25% of that. [caseyodonnell]
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Shared 4 links.
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Shared 2 links.

Daily Digest for December 17th

December 17th, 2009 Posted by: Casey O'Donnell
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Shared 3 links.
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At hospital. "The Aleatory" is closer to coming out to play. Too bad both of us are aware of how long the next 24+ hours are going to be. [caseyodonnell]
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If games aren’t "speech" can they ever be art, or anything else? Can they not be speech? [caseyodonnell]
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A Friend says: Monkey is a Hanukkah baby. Started being born on 12/11 and not finishing until the 13th. Only 5 other nights to go… ;) [caseyodonnell]

Daily Digest for December 10th

December 10th, 2009 Posted by: Casey O'Donnell
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Shared 2 links.
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First interesting thing found on #Google #Wave: a musician using it to collaboratively create a new album. [caseyodonnell]
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Shared 2 links.
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Thinking about what game mechanic patents might do to the game industry and how to encourage a game dev commons… http://bit.ly/7LdLci [caseyodonnell]
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Flash carts for the DS do have legitimate uses, besides their illegitimate ones. Like you know… A CAR or a CROWBAR. http://bit.ly/5bIzH4 [caseyodonnell]

The Cult(ure) of Secrecy…

December 10th, 2009 Posted by: Casey O'Donnell

I mentioned it in my dissertation. It really shouldn’t come as a surprise. Smarter folks than I say it all the time. That great idea you have? Your obsession with secrecy? Yeah… It’s not that cool really. Your idea might become cool. But that will be pretty close to the time you release it. It is going to undergo so many changes and interesting twists and turns as you go about making it that being all Black-Ops about it right now is just annoying. Game developers, and I include myself here (academics are bad about this too, by the way, so my ire is aimed your way too…), we have got to stop being such doofs about this. Seriously. Your XML parser? Not that freaking cool. That super duper new game mechanic? Yeah, jumping was pretty ground breaking too. My dog jumps. Up high. Seriously, like as high as my head. It’s not a secret, but it was pretty awesome when Super Mario Bros. came out. But it wasn’t cool until it played. Jumping isn’t really a secret. Nor is ducking, but it was likely covered under the NDAs surrounding Gears of War. Kudzu isn’t a secret either. I drive by it all the time here in Georgia.

So to prove the point, I had two really cool (I thought) ideas the other night at the local game developer meeting here in Athens. I talked about two game mechanics, one in search of a game, and another in search of some implementation. So here we go. I don’t care if you “steal” them. By the time you finish it, it wouldn’t really be my idea any more would it?

  1. I randomly hear this song the other day. The way the music layers on top of itself is really interesting. It made me want to design a game around the idea that one could add/remove layers of music as you play. My initial idea would be that levels would be designed in such a way that you were forced (to “beat” a level) to build up to the crescendo. I wasn’t sure what the game would look like, but it captured my brain for a good three days. Take that book proposal.
  2. The second idea, linked to this was a game based around fireworks. Spiral fireworks. The idea would be that you are a spark lighting firework pinwheels. As the pinwheel gets going, layers of music are added. Finish when it goes off. Take too long and parts go out.

The moral of the story? Just chatting with that group of developers resulted in at least four other ideas of games that could plug into the overarching concept of layered music. For me to really think that these ideas are so fundamentally ground breaking is kind of egotistical. I’m sure numerous others have thought of them. In some ways its derivative right? Guitar Hero / Rock Band do this to some degree by cutting out tracks when a player goofs up. Sure I’m building on it, but it surely in conversation with those games and ideas. It is even linked to Peter and the Wolf if you think about it. But right now its an idea. By the time I make anything it will be different.

Defy the cult(ure) of secrecy.