Lifestream Digest for March 10th

March 10th, 2010 Posted by: Casey O'Donnell
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A little sad about missing #GDC / #GDC10. Really looking forward to spending the week with my nearly 3-month old daughter. [caseyodonnell]
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Lifestream Digest for March 3rd

March 3rd, 2010 Posted by: Casey O'Donnell
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Lifestream Digest for February 24th

February 24th, 2010 Posted by: Casey O'Donnell
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Even Walmart commercials in Canada have girl hockey players. [caseyodonnell]
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The cliques formed by the "cool geeks" are far more exclusive than the "cool kids" cliques. Exclusion begets more extensive exclusion? [caseyodonnell]
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Oh, so NOW we care about ice hockey in this country? [caseyodonnell]

Lifestream Digest for February 17th

February 17th, 2010 Posted by: Casey O'Donnell
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#NBC #Olympic #FAIL : Requiring cable, sattelite, or IPTV for live streaming. As a company you deserve your impending corportate doom. [caseyodonnell]
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The DSi and PSP Go will never succeed without a more open development model: http://bit.ly/as83f6 [caseyodonnell]
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Of Geeks, Games, and Girls

February 17th, 2010 Posted by: Casey O'Donnell

I read this a while back. The essay, which looks at how geek/nerd culture may discourage women from studying computer science troubled me. It troubled me because much of geek/nerd culture is precisely what is produced by engineers that go into game development. So are these researchers telling me that because games are rooted in this particular culture that inevitably it will drive away women? I don’t know if I can really let it go at that.

There seems to be a deeper socio-cultural question that simply isn’t being asked. Why is science fiction “stereotypical” of men? I’m also troubled by the assertion that, “stereotype of computer scientists as nerds who stay up all night coding and have no social life may be driving women away from the field.” I don’t doubt it, but I wonder why we don’t examine the stereotype rather than try to drive off the cultural roots of computing, which does come out of a geek culture. Why can’t we celebrate other kinds of geeks or make geekery socially acceptable for women?

The reason I ask the inverse question is because it is impossible for this to not be the case for many game companies. They work on the very things women would be “put off by.” It almost creates an excuse for why women aren’t there. I simply don’t buy it. Look at the demographics of watchers of certain geek TV shows or book series that derive from or are very much part of geek culture. Did they try an office with Harry Potter posters rather than Star Trek? What about WoW posters or The SIMs.

The trouble is that the findings are based on flawed assumptions about geek/nerd culture that point toward strange conclusions that I suspect only exacerbate the problem. I’ve written before that there is a simultaneous problem dealing with the social construction of femininity in the United States and play spaces particularly coded as male. Perhaps some clues about rethinking femininity outlined in this document is a better place to start.

The Price of “Closed” Hardware

February 17th, 2010 Posted by: Casey O'Donnell

I’ve been screaming about it for a while now, 2007 to be precise. But the proof is in the numbers. More game developers are working on the iPhone and soon the iPad. The DSi’s lack of support for an open SDK is particularly nonsensical, given its reliance on less expensive games for download. But, the same can really be said for any of the new platforms offering digitally downloadable games. These games, to be profitable, must be cheaper to develop than their disk based counterparts. Developers know this and yet manufacturers continue to lock their hardware away, afraid it will go to prom with the bad boy.

Even developers seem to support (and prop-up) the idea that unrestricted this creates a deluge of crap. This does make some sense, but not if you recognize the fact that in the case of Xbox Live Aracade, MS still maintains a great deal of control over what makes it into the official stream. The same could be done for the DSi, PSP and Playstation Network. They still control the means of distribution. They would simply have more people working on games for them. At the same time, the commercial companies also marketing dollars that the amateurs simply don’t. Promote your game on the iTunes App Store. This will inevitably cause it to rise above those other applications.

Closed hardware also prevents the development of open source solutions to common difficulties in the game development process. Again, further reducing the cost of making games for these platforms and increasing the likelihood that developers will embrace them. Especially in the case of the DS, which has a significant engineering learning curve, open source tools would be hugely beneficial to those developers eying the “i” part of the DS.

Daily Digest for February 12th

February 12th, 2010 Posted by: Casey O'Donnell
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Raising the Dead…

February 10th, 2010 Posted by: Casey O'Donnell

Well, the little one has started day care, which means that despite my anxiety about not having her around, I can get back to work. This means that posts should return to relative normality around here, though my New Years Resolution to check email less and write more may mean a rising frequency of posts. Of course that remains to be seen.

Daily Digest for February 5th

February 5th, 2010 Posted by: Casey O'Donnell
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Heading into the office, if Alexis will actually let me leave. Note to self: touching baby once dressed is like … http://loopt.us/QosrPw.t [caseyodonnell]
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For those of us who can’t attend, the #AHoG live tweeting is great. Thank you. [caseyodonnell]

Daily Digest for January 29th

January 29th, 2010 Posted by: Casey O'Donnell
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Goonies on Netflix/Xbox360 in HD is pure nerdy/80s goodness. Sleeping baby on shoulder a plus. [caseyodonnell]