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	<title>Comments on: Osy Goes to the Game Education Summit</title>
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	<link>http://www.caseyodonnell.org/blog/2009/05/21/osy-goes-to-the-game-education-summit/</link>
	<description>This is a random collection of thoughts or notes that I've decided to collect here. Continuity is not my friend.</description>
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		<title>By: codonnell</title>
		<link>http://www.caseyodonnell.org/blog/2009/05/21/osy-goes-to-the-game-education-summit/comment-page-1/#comment-78</link>
		<dc:creator>codonnell</dc:creator>
		<pubDate>Sat, 23 May 2009 04:22:47 +0000</pubDate>
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		<description>I&#039;m going to slowly post more here as it comes together including how we went from our basic concept to the game ultimately. For those of you that have heard me talk about games creating the opportunity for players to get at &quot;underlying systems and structures,&quot; some of that will be pretty familiar. The game itself is &quot;3D&quot; insomuch as we&#039;re using &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Unity 3D&lt;/a&gt; to create the game, but the play is 2D in style. In some ways I guess that the game borrows heavily on platformer and puzzle game mechanics with the overall goal being that players come to understand the process of osmosis and diffusion without being explicitly quizzed or told what it is they&#039;re doing.

The game will make use of Unity&#039;s ability to export a browser based build, a PC/Mac build, and a version for the iPhone/iPod Touch, though it will likely be somewhat different given the peculiarities and limitations of those platforms. We&#039;ll see! Thanks for the interest, more soon.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to slowly post more here as it comes together including how we went from our basic concept to the game ultimately. For those of you that have heard me talk about games creating the opportunity for players to get at &#8220;underlying systems and structures,&#8221; some of that will be pretty familiar. The game itself is &#8220;3D&#8221; insomuch as we&#8217;re using <a href="http://unity3d.com/" target="_blank" rel="nofollow">Unity 3D</a> to create the game, but the play is 2D in style. In some ways I guess that the game borrows heavily on platformer and puzzle game mechanics with the overall goal being that players come to understand the process of osmosis and diffusion without being explicitly quizzed or told what it is they&#8217;re doing.</p>
<p>The game will make use of Unity&#8217;s ability to export a browser based build, a PC/Mac build, and a version for the iPhone/iPod Touch, though it will likely be somewhat different given the peculiarities and limitations of those platforms. We&#8217;ll see! Thanks for the interest, more soon.</p>
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		<title>By: Grant</title>
		<link>http://www.caseyodonnell.org/blog/2009/05/21/osy-goes-to-the-game-education-summit/comment-page-1/#comment-77</link>
		<dc:creator>Grant</dc:creator>
		<pubDate>Fri, 22 May 2009 18:45:28 +0000</pubDate>
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		<description>Hey. Sounds like you&#039;re doing some cool things. Can you say more about what the game will be like?</description>
		<content:encoded><![CDATA[<p>Hey. Sounds like you&#8217;re doing some cool things. Can you say more about what the game will be like?</p>
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