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	<title>Comments on: (Inadvertantly) Pimping Unity3D at SIEGE</title>
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	<link>http://www.caseyodonnell.org/blog/2009/10/06/inadvertantly-pimping-unity3d-at-siege/</link>
	<description>This is a random collection of thoughts or notes that I've decided to collect here. Continuity is not my friend.</description>
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		<title>By: Daily Digest for October 12th &#171; Shambling Rambling Babbling</title>
		<link>http://www.caseyodonnell.org/blog/2009/10/06/inadvertantly-pimping-unity3d-at-siege/comment-page-1/#comment-205</link>
		<dc:creator>Daily Digest for October 12th &#171; Shambling Rambling Babbling</dc:creator>
		<pubDate>Tue, 13 Oct 2009 04:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=301#comment-205</guid>
		<description>[...] Published (Inadvertantly) Pimping Unity3D at SIEGE [...]</description>
		<content:encoded><![CDATA[<p>[...] Published (Inadvertantly) Pimping Unity3D at SIEGE [...]</p>
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		<title>By: Unity3D Bookmarks for September 18th through October 8th</title>
		<link>http://www.caseyodonnell.org/blog/2009/10/06/inadvertantly-pimping-unity3d-at-siege/comment-page-1/#comment-203</link>
		<dc:creator>Unity3D Bookmarks for September 18th through October 8th</dc:creator>
		<pubDate>Sun, 11 Oct 2009 11:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=301#comment-203</guid>
		<description>[...] Pimping Unity3D at SIEGE :Shambling Rambling Babbling -   submitted by  diamondtearz   [link] [comment]  * Case Study: Honey Nut Cheerios Branded 3D Game From Monumental made with Unity -   [...]</description>
		<content:encoded><![CDATA[<p>[...] Pimping Unity3D at SIEGE :Shambling Rambling Babbling &#8211;   submitted by  diamondtearz   [link] [comment]  * Case Study: Honey Nut Cheerios Branded 3D Game From Monumental made with Unity &#8211;   [...]</p>
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		<title>By: Infinite Unity 3D Blogs - SIEGE 2009 Unity Panel Summaries</title>
		<link>http://www.caseyodonnell.org/blog/2009/10/06/inadvertantly-pimping-unity3d-at-siege/comment-page-1/#comment-199</link>
		<dc:creator>Infinite Unity 3D Blogs - SIEGE 2009 Unity Panel Summaries</dc:creator>
		<pubDate>Tue, 06 Oct 2009 21:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=301#comment-199</guid>
		<description>[...] Inadvertently Pimping Unity3D at SIEGE    Categorized in Unity3D Developers    addthis_url = &#039;http%3A%2F%2Fblogs.infiniteunity3d.com%2F2009%2F10%2F06%2Fsiege-009-unity-panel-summaries%2F &#039;; addthis_title = &#039;SIEGE 2009 Unity Panel Summaries&#039;; addthis_pub = &#039;&#039;; [...]</description>
		<content:encoded><![CDATA[<p>[...] Inadvertently Pimping Unity3D at SIEGE    Categorized in Unity3D Developers    addthis_url = &#39;http%3A%2F%2Fblogs.infiniteunity3d.com%2F2009%2F10%2F06%2Fsiege-009-unity-panel-summaries%2F &#39;; addthis_title = &#39;SIEGE 2009 Unity Panel Summaries&#39;; addthis_pub = &#39;&#39;; [...]</p>
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		<title>By: Tom Higgins</title>
		<link>http://www.caseyodonnell.org/blog/2009/10/06/inadvertantly-pimping-unity3d-at-siege/comment-page-1/#comment-198</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Tue, 06 Oct 2009 16:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=301#comment-198</guid>
		<description>I&#039;m glad my replies were on point and that it turned out to be such a love affair for everyone. Both before and during the session folks did ask about some of our weak points and I think that owning up to them clearly and explaining what&#039;s on the road map are just the right way to go about things, and I think it makes for a solid relationship between our company and our customers. So rock on, here&#039;s to next year&#039;s SIEGE! (can&#039;t wait to come back!)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad my replies were on point and that it turned out to be such a love affair for everyone. Both before and during the session folks did ask about some of our weak points and I think that owning up to them clearly and explaining what&#8217;s on the road map are just the right way to go about things, and I think it makes for a solid relationship between our company and our customers. So rock on, here&#8217;s to next year&#8217;s SIEGE! (can&#8217;t wait to come back!)</p>
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		<title>By: diamondTearz</title>
		<link>http://www.caseyodonnell.org/blog/2009/10/06/inadvertantly-pimping-unity3d-at-siege/comment-page-1/#comment-197</link>
		<dc:creator>diamondTearz</dc:creator>
		<pubDate>Tue, 06 Oct 2009 16:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=301#comment-197</guid>
		<description>Thanks again for participating in the Unity3D Panel.  My son said the explosions in your game were &quot;Awesome&quot;!</description>
		<content:encoded><![CDATA[<p>Thanks again for participating in the Unity3D Panel.  My son said the explosions in your game were &#8220;Awesome&#8221;!</p>
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