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	<title>Shambling Rambling Babbling</title>
	<atom:link href="http://www.caseyodonnell.org/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.caseyodonnell.org/blog</link>
	<description>This is a random collection of thoughts or notes that I've decided to collect here. Continuity is not my friend.</description>
	<pubDate>Sun, 04 Jan 2009 18:33:57 +0000</pubDate>
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			<item>
		<title>A Blast from my Academic Past&#8230;</title>
		<link>http://www.caseyodonnell.org/blog/2009/01/04/a-blast-from-my-academic-past/</link>
		<comments>http://www.caseyodonnell.org/blog/2009/01/04/a-blast-from-my-academic-past/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 18:33:57 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Ego Alert]]></category>

		<category><![CDATA[Open Source Software]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=127</guid>
		<description><![CDATA[My Google Alert for &#8220;Casey O&#8217;Donnell&#8221; or Google Ego Monitor notified me this morning of the re-emergence of my essay for the IEEE Transactions on Professional Communication. I wrote an essay entitled, &#8220;Making an Open Source Case for Offshoring.&#8221; Because the essay was shorter, short on data beyond my own observations, and a bit risque, [...]]]></description>
			<content:encoded><![CDATA[<p>My Google Alert for &#8220;Casey O&#8217;Donnell&#8221; or Google Ego Monitor notified me this morning of the re-emergence of my essay for the <a href="http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=47" target="_blank">IEEE Transactions on Professional Communication</a>. I wrote an essay entitled, &#8220;<a href="http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?isnumber=4215095&amp;arnumber=4220766&amp;count=20&amp;index=3" target="_blank">Making an Open Source Case for Offshoring</a>.&#8221; Because the essay was shorter, short on data beyond my own observations, and a bit risque, it was labeled a &#8220;Commentary&#8221; piece, which I was not opposed to. It was a spin off an elaboration on an earlier essay that was somewhat schizophrenic, which was published in <a href="http://firstmonday.org/" target="_blank">First Monday</a>. That piece was titled, &#8220;<a href="http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1188" target="_blank">A Case for Indian Insourcing: Open Source Interest in IT Job Expansion</a>.&#8221; That essay was published along with <a href="http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/issue/view/177" target="_blank">several other essays from a 4S Meeting</a> in Paris, France. Because it was schizophrenic, I broke it into two separate essays. One of those was the IEEE Commentary and the second was published in the IGI Global edited book, &#8220;<a href="http://books.google.com/books?hl=en&amp;id=75KT6GdcWbYC&amp;dq=%22Handbook+of+Research+on+Open+Source+Software%22&amp;printsec=frontcover&amp;source=web&amp;ots=s328rDT07q&amp;sig=IXWx1Te4FcOCVEzXkca4AaRBLkY&amp;sa=X&amp;oi=book_result&amp;resnum=4&amp;ct=result" target="_blank">Handbook of Research on Open Source Software</a>.&#8221; That chapter was titled, &#8220;<a href="http://books.google.com/books?id=75KT6GdcWbYC&amp;pg=PA460&amp;lpg=PP5&amp;dq=%22Handbook+of+Research+on+Open+Source+Software%22&amp;output=html_text" target="_blank">The Labor Politics of Scratching an Itch</a>.&#8221; In the end, breaking the essay apart and expanding upon each section made each piece work better and I&#8217;m happy with the way it turned out. It is just funny what a Sunday morning Ego Alert will cause you to go back and investigate.</p>
<p>Actual citations are posted after the jump, if desired.</p>
<p><span id="more-127"></span><a href="http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?isnumber=4215095&amp;arnumber=4220766&amp;count=20&amp;index=3" target="_blank">O&#8217;Donnell, Casey. 2007. &#8220;Commentary: Making an Open Source Case for Offshoring.&#8221; IEEE Transactions on Professional Communication 50.2:85-87.</a><br />
<a href="http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1188" target="_blank">O&#8217;Donnell, Casey. 2004. &#8220;A Case for Indian Insourcing: Open Source Interest in IT Job Expansion.&#8221; First Monday 9.11.</a><br />
<a href="http://books.google.com/books?id=75KT6GdcWbYC&amp;pg=PA460&amp;lpg=PP5&amp;dq=%22Handbook+of+Research+on+Open+Source+Software%22&amp;output=html_text" target="_blank">O&#8217;Donnell, Casey. 2007. &#8220;The Labor Politics of Scratching an Itch.&#8221; pp. 460-467 in Handbook of Research on Open Source Software: Technological, Economic, and Social Perspectives, edited by Kirk St.Amant and Brian Still. Hershey, PA: IGI Global.</a></p>
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		<item>
		<title>Has Atari Changed Phil Harrison or Phil Harrison Changed Atari?</title>
		<link>http://www.caseyodonnell.org/blog/2008/12/23/has-atari-changed-phil-harrison/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/12/23/has-atari-changed-phil-harrison/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 17:45:51 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Atari]]></category>

		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Game Industry]]></category>

		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=109</guid>
		<description><![CDATA[The unfortunate thing about my first semester teaching was that I felt as if I was never going to come up for air. The fortunate thing about that process is that it means I&#8217;ve been sitting on a pile of thoughts on a variety of videogame development and game industry issues that I&#8217;ve been following [...]]]></description>
			<content:encoded><![CDATA[<p>The unfortunate thing about my first semester teaching was that I felt as if I was never going to come up for air. The fortunate thing about that process is that it means I&#8217;ve been sitting on a pile of thoughts on a variety of videogame development and game industry issues that I&#8217;ve been following for quite a while now. Thus, the next several posts are ones which have remained, have persevered, as tabs in Firefox for nearly two months.</p>
<p>The first series of tabs are perhaps critically linked to the second post I&#8217;ll be making, but fundamentally about different issues. In my <a href="http://www.caseyodonnell.org/blog/2008/12/16/the-dissertation-is-live/" target="_self">dissertation</a>, especially in the &#8220;MOD(ify)-ing Game Development Worlds&#8221; sections I talked about some of the critical issues facing the videogame industry. I also talk specifically about how those practices which are hurting the videogame industry are actually many of the practices which are being imported into other &#8220;industries,&#8221; but most directly in other New Media industries. Those two particular chapters are titled:</p>
<ul>
<li>&#8220;Game Development Practice: A Postmortem&#8221;</li>
<li>&#8220;The Game Industry Galaxy: A Postmortem&#8221;</li>
</ul>
<p>Though I tease the Phil Harrison of 2007s Game Developers Conference and his &#8220;Game 3.0&#8243; slide from the Sony keynote, recent news reports have me wondering if he was really commited to the concept and his job at Atari has created an opportunity for him to pursue Game 3.0. The other possibility is that his experiences at Atari thus far have convinced him that Game 3.0 as the industry is currently structured will never be the lively world of Web 2.0 they wish it to be.</p>
<p><span id="more-109"></span>It was that question that got me to thinking about how perspective within the videogame industry has likely shifted how Phil Harrison thinks about what is good for the industry. Recently he&#8217;s begun talking like me, which honestly is either a good sign or a really bad one for his career. Considering some of the nonconstructive criticism I&#8217;ve received from industry side people, I have to wonder if it was his transition to Atari that made him realize this, or if his departure from Sony had more to do with that.</p>
<p>At the same time, the nonconstructive words I have gotten are often not from &#8220;rank and file&#8221; developers. They tend to be people who deal regularly with industry executives and manufacturing companies. This is precisely the position that Phil Harrison is in, so I wonder greatly what has influenced this change in thinking and if suddenly it will become all the rage throughout the videogame industry? Or will this movement go just like the movement for improved QoL? What no one has really put together, or at least vocalized yet, is that the two are critically linked.</p>
<p><a href="http://www.gamesindustry.biz/articles/phil-harrison-it-s-time-for-a-change-in-games-development" target="_blank">GamesIndustry.biz - Phil Harrison: It&#8217;s Time for a Change in Games Development</a></p>
<blockquote><p>Atari president Phil Harrison has revealed his belief that the process of game development needs to change, in order to make it a less risky experience overall, and one that will help to promote innovative and creative ideas.<br />
&#8230;<br />
&#8220;That&#8217;s pretty much the definition of why projects fail - because you don&#8217;t know what you&#8217;re building, you don&#8217;t know how you&#8217;re going to build it, you don&#8217;t know who you&#8217;re building it for, but you&#8217;ve got 60 people working on it and they&#8217;ve all running in different directions - that&#8217;s how most games fail.</p></blockquote>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20779" target="_blank">Gamasutra - Atari&#8217;s Harrison: Democratizing Development is an Industry Must</a></p>
<blockquote><p>Harrison compared the low-cost game creation movement to the Net Yaroze development platform for the original PlayStation, which resulted in a number of &#8220;fantastic games&#8221;, per Harrison, being developed by international teams during the 1990s.</p>
<p>He clearly thinks that bringing amateur and indie developers into the fold with tools such as Unity addresses a real need within the games industry at large. &#8220;The comments that I was making [during my keynote] were primarily from an industry perspective.&#8221;</p>
<p>&#8220;Managing the funnel of recruitment, training, educating, and getting the skills shortage, skills gap closed, is kind of an industry-wide problem&#8230; &#8221;</p>
<p>Harrison concluded: &#8220;I was primarily making that comment from an industry perspective, but from an Atari perspective&#8230; I think we would want to work with creators of all types, and that&#8217;s why I&#8217;m so interested in Unity, because it does democratize development.&#8221;</p></blockquote>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20773" target="_blank">Gamasutra - Atari Boss Harrison at Unite 08: &#8216;Fail Early&#8217;</a></p>
<blockquote><p>Harrison&#8217;s keynote, in which he noted that he &#8216;wanted to be here&#8217; due to his enthusiasm for the tool, rather than any commercial/strategy interest, evangelized Unity as a tool that could potentially change the game industry, referring to the first time that he saw Unity running in his web browser as &#8220;a transformational moment.&#8221;</p></blockquote>
<p><a href="http://www.3dgamestudio.com/litec.php" target="_blank">Atari lite-C</a></p>
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		<title>Facebook Girl Online&#8230;</title>
		<link>http://www.caseyodonnell.org/blog/2008/12/22/facebook-girl-online/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/12/22/facebook-girl-online/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 16:53:53 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Facebook]]></category>

		<category><![CDATA[Fan Culture]]></category>

		<category><![CDATA[Geek Culture]]></category>

		<category><![CDATA[Gradyfest]]></category>

		<category><![CDATA[Nerd Culture]]></category>

		<category><![CDATA[Remix Culture]]></category>

		<category><![CDATA[UGA]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/2008/12/22/facebook-girl-online/</guid>
		<description><![CDATA[One of my other favorites from Gradyfest was this little gem, which one of my TELE 3310 students was a major part of:

I wasn&#8217;t sure if any of these clips would be posted on Youtube, but I&#8217;m glad this one was. The song was written and recorded by the students as well as the production [...]]]></description>
			<content:encoded><![CDATA[<p>One of my other favorites from Gradyfest was this little gem, which one of my TELE 3310 students was a major part of:</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/VCPTg-5CFVM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VCPTg-5CFVM&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><span id="more-120"></span>I wasn&#8217;t sure if any of these clips would be posted on Youtube, but I&#8217;m glad this one was. The song was written and recorded by the students as well as the production of the video itself. Very Impressive. The credits are listed below.</p>
<p><span>Created by<br />
Benson Greene<br />
Michael Patterson<br />
Nick Scofield<br />
Weston Ver Steeg</p>
<p>Director of Photography<br />
Megan Mitchell</span></p>
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		<item>
		<title>The Definition of Remix/Fan Culture and Co-Production</title>
		<link>http://www.caseyodonnell.org/blog/2008/12/21/the-definition-of-remixfan-culture-and-co-production/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/12/21/the-definition-of-remixfan-culture-and-co-production/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 18:50:06 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[(mo)bile blogging]]></category>

		<category><![CDATA[Co-production]]></category>

		<category><![CDATA[Fan Culture]]></category>

		<category><![CDATA[Grady]]></category>

		<category><![CDATA[Remix Culture]]></category>

		<category><![CDATA[UGA]]></category>

		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=115</guid>
		<description><![CDATA[Several folks from the Grady College at UGA pulled together a fantastic assortment of student work Thursday of this last week called &#8220;Gradyfest.&#8221; I went in with very little in the way of expectations, but I was simply blown away. Not only was I blown away, I found myself thoroughly enjoying the evening. What perhaps [...]]]></description>
			<content:encoded><![CDATA[<p>Several folks from the Grady College at UGA pulled together a fantastic assortment of student work Thursday of this last week called &#8220;<a href="http://www.grady.uga.edu/resources.php?al1=Resources&amp;al2=Grady%20News&amp;al3=News&amp;page=news2.inc.php|ID=871" target="_blank">Gradyfest</a>.&#8221; I went in with very little in the way of expectations, but I was simply blown away. Not only was I blown away, I found myself thoroughly enjoying the evening. What perhaps impressed me the most was just how indicative many of the Grady creations were so indicative of Fan/Remix Culture in ways that are simply indescribable. One creation in particular caught my eye and ear. I cannot for the life of me remember the title of it, though the production &#8220;company&#8221; &#8220;Level 84&#8243; certainly sticks in my head considering something about 8 and 4 sticks out at me from writing my dissertation, or perhaps it was playing a game released in 1985 in the United States on a little grey box.<span id="more-115"></span> Though there are not any video clips online at the moment, there are a few images which can be found online. Of course my particular love for the production process leads me to post this one:</p>
<p style="text-align: left;"><a href="http://www.flickr.com/photos/30718683@N07/collections/72157607644519628/"><img class="aligncenter" title="Level 84s Production" src="http://farm4.static.flickr.com/3189/2902735042_f209cb15ef.jpg" alt="" width="500" height="375" /></a>The image links to the Flikr set of other production shots. I wont give away too much, as I know many of the students are hoping to get their creation aired in other places and it is simply delightful to discover the &#8220;underlying system and structure&#8221; of this creative collaborative creation. I guess just looking at the cast might do that, but I digress. Congratulations to everyone featured in the event, and to those groups in particular that simply made incredible creative contributions.</p>
<p style="text-align: left;">Level 84 Info:<br />
Executive Producer: James Biddle<br />
Directed and written by: Zack Goulet<br />
Assistant Director: Rachel Kohl<br />
Directors of Photography: Megan Mitchell, Rebekah Cheyne</p>
<p>Mark- Kiley Dorton<br />
Louie- Bryan Redding<br />
Amber- Elly Prothero<br />
Big B- Brandon Wentz<br />
Toad- Gary Holbrook<br />
Hammer Bros- Jordan Thomas<br />
Henry- Rob Kohl</p>
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		<item>
		<title>The Dissertation is Live</title>
		<link>http://www.caseyodonnell.org/blog/2008/12/16/the-dissertation-is-live/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/12/16/the-dissertation-is-live/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 18:26:56 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Creative Commons]]></category>

		<category><![CDATA[Dissertation]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=110</guid>
		<description><![CDATA[My dissertation is now officially online. I’d not posted the file directly, because I assume that RPI’s servers are doing some sort of tracking that I will likely be less inclined to do. It also makes sense to encourage people hoping to download the document should be getting it from a single source, rather than [...]]]></description>
			<content:encoded><![CDATA[<p>My dissertation is now officially online. I’d not posted the file directly, because I assume that RPI’s servers are doing some sort of tracking that I will likely be less inclined to do. It also makes sense to encourage people hoping to download the document should be getting it from a single source, rather than scattered about the various websites that I maintain.</p>
<p><a href="http://digitool.rpi.edu:1801/webclient/DeliveryManager?application=DIGITOOL-3&amp;owner=resourcediscovery&amp;custom_att_2=simple_viewer&amp;pid=11525" target="_blank">O&#8217;Donnell, Casey. 2008. &#8220;The Work/Play of the Interactive New Economy: Video Game Development in the United States and India.&#8221; Dissertation Thesis, Science and Technology Studies, Rensselaer Polytechnic University, Troy, NY.</a></p>
<p>The other advantage to using this link is that it makes the point clear that the document has been released under the <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank">Creative Commons license</a>.</p>
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		<item>
		<title>A New Breed of Spam? Or Just a Wrong Address?</title>
		<link>http://www.caseyodonnell.org/blog/2008/12/01/a-new-breed-of-spam-or-just-a-wrong-address/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/12/01/a-new-breed-of-spam-or-just-a-wrong-address/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 16:41:08 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Email]]></category>

		<category><![CDATA[Strange]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=107</guid>
		<description><![CDATA[I&#8217;ve recently received a couple of strange emails. Initially I thought that they had simply been sent to the wrong email address, mistaking me for someone else. But then, as I read them a bit more carefully, I got the sense that they were simply too vague, that there was something wrong with them. Is [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently received a couple of strange emails. Initially I thought that they had simply been sent to the wrong email address, mistaking me for someone else. But then, as I read them a bit more carefully, I got the sense that they were simply too vague, that there was something wrong with them. Is it a new form of phishing or attempting to get responders to provide valid email addresses? I received two of the emails eight minutes apart. They actually use my real name in one of the emails, though this could have been determined by the same means my email was harvested. The rest of the post is after the break&#8230;</p>
<p><span id="more-107"></span></p>
<blockquote><p>Each of you should take a series. When you finish with one let Casey know and he can set you up with the next one. Please stay consistent with the naming of the projects</p>
<p>&#8230;</p>
<p>10 am start tomorrow, so get there by 9:30 so everyone can get in. Make sure they all have your cell # so they can reach you, and set up the best way for them to get to you in the morning(s). If something comes up and you are going to be late, give Sharon a shout so she can let them in. As they finish each series, I want them to come to you for assignment of the next one, which ever that may be, so we can keep a tally of what&#8217;s been done. I don&#8217;t really care what order they are loaded in, as long as the priority stuff gets done. I left it with Vinny that he should come in Sunday to start working with the 30th anniversary stuff.</p></blockquote>
<p>The email addresses and those who were CCed seem valid, what I think made me nervous about the whole thing was the general language being used. Of course this might also just be an interesting cross section into how people who are part of the same community of practice communicate with one another. It seems like some sort of video post-production work based on my media industry experience, but I&#8217;m curious who  has the name Casey O&#8217;Donnell working in the media industry.</p>
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		<title>Post GGDA Meeting Follow-Up</title>
		<link>http://www.caseyodonnell.org/blog/2008/11/14/post-ggda-meeting-follow-up/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/11/14/post-ggda-meeting-follow-up/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 16:31:11 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Athens]]></category>

		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[GGDA]]></category>

		<category><![CDATA[IGDA]]></category>

		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=105</guid>
		<description><![CDATA[After the break you can read the text of an email that was sent out to Clinton Lowe and the attendees of our first Athens GGDA/IGDA meeting. Overall the event was very successful. I think we came away with a core group of people interested in making the chapter a success. I think the chapter [...]]]></description>
			<content:encoded><![CDATA[<p>After the break you can read the text of an email that was sent out to Clinton Lowe and the attendees of our first Athens GGDA/IGDA meeting. Overall the event was very successful. I think we came away with a core group of people interested in making the chapter a success. I think the chapter itself will also be an excellent starting point for independent game development efforts in the Athens area. GameJam time!</p>
<p><span id="more-105"></span>The text of the email:</p>
<blockquote><p>First of all&#8230; Thank you to everyone who came for the inaugural Athens GGDA/IGDA chapter meeting. The event was quite a success. We had 14 people in attendance with a broad variety of interests and areas of expertise. The conversation that followed the introductory presentation was excellent and I think everyone came away excited about the event. Publicity around the event was kept to strictly the GGDA announcement and word of mouth. This created an excellent situation where many of our attendees were GGDA members and interested/committed to the local chapter. We&#8217;ll begin scaling the events up as our chapter activities increase.</p>
<p>A special thanks also goes to the folks at The Pub at Gameday who hosted our event free of charge and allowed us to make liberal use of their large HDTVs for presentation and subsequent Wii gameplay. Not to mention the exceptional beer selection that should draw future attendees event without the draw of game development talk.</p>
<p>Also thanks to the folks at Hi-Rez (Michal Adam and Stew Chisam in particular) for providing Global Agenda Alpha Testing Invitations which were distributed to several attendees.</p>
<p>The opening presentation centered largely around the role that the GGDA and the IGDA play in encouraging game development efforts and other larger industry issues. It also focused on how small independent game development communities can thrive given the right support structures like the GGDA and IGDA. Several examples which I have been a part of in the past were talked about.</p>
<p>Slides can be found <a href="http://www.caseyodonnell.org/files/nov_ggda_meeting.swf" target="_blank">here</a> (To advance click on the little white border&#8230; Yes, super annoying&#8230;).</p>
<p>Based on this initial meeting, I have begun setting up an Athens GGDA website, list-serve, and GameJam Wiki. We have also been officially included in the Global Game Jam which will be January 30th from 5PM until February 1st at 5PM. The event will be held in the New Media Institute at the University of Georgia. Several subsequent GameJams will be arranged that draw on concepts developed on the Athens GGDA GameJam Wiki.</p>
<p>All in all is was an excellent beginning for a local chapter and I thank everyone who took the time to participate.</p>
<p>I&#8217;ll be in touch with everyone as I get our virtual coordination tools online.</p>
<p>Best.<br />
Casey</p></blockquote>
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		<title>Some New House Photos</title>
		<link>http://www.caseyodonnell.org/blog/2008/11/14/some-new-house-photos/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/11/14/some-new-house-photos/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 15:48:45 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Home]]></category>

		<category><![CDATA[Moving]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=103</guid>
		<description><![CDATA[I&#8217;ve been meaning to post these for a while, but we only recently got DSL up and running at the new place, so it has been difficult to get these posted somewhere. The full album can be seen here. We&#8217;ve posted some photos of the new house. Now keep in mind that this is pre-cleaning [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to post these for a while, but we only recently got DSL up and running at the new place, so it has been difficult to get these posted somewhere. The full album can be seen <a href="http://www.facebook.com/album.php?aid=82862&amp;l=b9b52&amp;id=546615618" target="_blank">here</a>. We&#8217;ve posted some photos of the new house. Now keep in mind that this is pre-cleaning spree that we have been doing over the last couple of weeks. The house was a &#8220;short sale&#8221; which meant that it was nearly in foreclosure. That left little incentive for any work to be done on the place. See that big bush on the left in front? It&#8217;s actually 4 bushes.</p>
<div class="wp-caption aligncenter" style="width: 360px"><a href="http://www.facebook.com/album.php?aid=82862&amp;l=b9b52&amp;id=546615618"><img title="The New House" src="http://photos-618.ll.facebook.com/photos-ll-sf2p/v359/51/49/546615618/n546615618_2064252_6937.jpg" alt="The New House" width="350" height="262" /></a><p class="wp-caption-text">The New House</p></div>
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		<title>Inaugural Athens Chapter GGDA/IGDA Meeting Today</title>
		<link>http://www.caseyodonnell.org/blog/2008/11/11/inaugural-athens-chapter-ggdaigda-meeting-today/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/11/11/inaugural-athens-chapter-ggdaigda-meeting-today/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 15:23:53 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(dis)continutity]]></category>

		<category><![CDATA[Athens]]></category>

		<category><![CDATA[GGDA]]></category>

		<category><![CDATA[IGDA]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=99</guid>
		<description><![CDATA[The Inaugural Meeting of the Athens Chapter of Georgia Game Developers Association (which I&#8217;m hoping will be co-branded as an IGDA chapter as well) will be today, November 11th, at the Pub at Gameday. The full annoucement of the event can be found on the GGDA website. The synopsis listed on the site is:





 The [...]]]></description>
			<content:encoded><![CDATA[<p>The <span style="font-size: x-small;">Inaugural Meeting of the Athens Chapter of Georgia Game Developers Association (which I&#8217;m hoping will be co-branded as an IGDA chapter as well) will be today, November 11th, at <a href="http://tinyurl.com/4u3ban" target="_blank">the Pub at Gameday</a>. The full <a href="http://www.ggda.org/CDA5240F87574D8387EBDE8FEC733210/tour/tourdetail.asp?id=16137" target="_blank">annoucement of the event can be found on the GGDA website</a>. The synopsis listed on the site is:</span></p>
<blockquote>
<table border="0">
<tbody>
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<td valign="top"></td>
<td valign="top"><span style="font-size: x-small;"> The launch meeting of the GGDA Athens Chapter will focus on letting interested members of the Athens community know about these efforts and the role that the GGDA and IGDA plays in assisting the efforts of members. Dr. Casey O&#8217;Donnell of the University of Georgia and President of the Athens Chapter will be updating attendees of his and UGA&#8217;s gaming related efforts as well as discussing what he hopes will be a new pocket of game development and innovation. It is also an opportunity to gauge interest in participation in the <a href="http://www.globalgamejam.org/" target="_blank">Global Game Jam</a> events on January 30th</span></td>
</tr>
</tbody>
</table>
</blockquote>
<p>I will post photos and event notes here after the meeting. The slides have been posted as a <a href="http://caseyodonnell.org/files/nov_ggda_meeting.swf" target="_blank">SWF file here</a>.</p>
<p><span id="more-99"></span>Post-event details will be posted here&#8230;</p>
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		<title>iDMAa 2008: Keynote Day 3 - Pat Aufderheide</title>
		<link>http://www.caseyodonnell.org/blog/2008/11/08/idmaa-2008-keynote-day-3-pat-aufderheide/</link>
		<comments>http://www.caseyodonnell.org/blog/2008/11/08/idmaa-2008-keynote-day-3-pat-aufderheide/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 14:38:10 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
		
		<category><![CDATA[(mo)bile blogging]]></category>

		<category><![CDATA[Copyright]]></category>

		<category><![CDATA[Fair Use]]></category>

		<category><![CDATA[iDMAa]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=97</guid>
		<description><![CDATA[Day 3 began with Pat Aufderheide of the Center for Social Media at American University delivering a keynote entitled, &#8220;Why the Digital Future is More Copyright Friendly than You Think.&#8221; The two words that she believes makes this difference are, &#8220;Fair Use.&#8221; It was an excellent talk, hoping to connect the worlds of digital media [...]]]></description>
			<content:encoded><![CDATA[<p>Day 3 began with Pat Aufderheide of the Center for Social Media at American University delivering a keynote entitled, &#8220;Why the Digital Future is More Copyright Friendly than You Think.&#8221; The two words that she believes makes this difference are, &#8220;Fair Use.&#8221; It was an excellent talk, hoping to connect the worlds of digital media producers (the iDMAa crowd) with those of documentary film makers who have already united under the Center for Social Media in developing a set of best practices around Fair Use and Copyright.</p>
<p>Pat also mentioned that she is working with the ICA and communication scholars more generally in developing a set of Fair Use best practices for comm. scholarship. On November 11th, the SfSM will be releasing a set of best practices for Media Literacy Education.</p>
<p><span id="more-97"></span>Ultimately, Fair Use comes down to practice. One quote in particular stuck in my head, &#8220;Fair Use is like a muscle, it grows with use.&#8221; Fortunately for us as well, that in many cases judges are interested in serving the balance between copyright holders and creators. The process for going about developing these best practices are several:</p>
<ol>
<li>Find out what the problem is, or if you have a problem.</li>
<li>Show the field that there is a problem.</li>
<li>Brainstorm best practices.</li>
<li>Publish and publicize the developed code of best practices.</li>
</ol>
<p>What is impressive is that many industries, have adopted these sets of best practices, they are hungry for them, because in many cases insurers of errors and omissions will also handle fair use claims, which protects organizations. Broadcasters, cablecasters, filmmakers, and web companies have adopted these best practices already.</p>
<p>One of the elements that continues to concern me is two things. The first is that I wonder what the long term consequences of most copyright court cases being settled out of court will be. Because our legal system is one based on precedent, and we cannot ultimately make the argument about First Amendment rights without first being taken to court and having the case tried is problematic. The second concern I have is that there are significant efforts being made to deteriorate young people&#8217;s understanding of Fair Use. There are active endeavours by organizations like the <a href="http://jointhecteam.com/" target="_blank">ESA&#8217;s ©Team efforts</a>. These misinformation tactics deteriorate Fair Use. They atrophy the base muscles which many are hoping to grow. Perhaps a set of best ethical practices for copyright holding industries ought to be developed as well.</p>
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