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	<title>Shambling Rambling Babbling &#187; (dis)continutity</title>
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	<description>This is a random collection of thoughts or notes that I've decided to collect here. Continuity is not my friend.</description>
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		<title>The Everyday Lives of Videogame Developers</title>
		<link>http://www.caseyodonnell.org/blog/2009/03/29/the-everyday-lives-of-videogame-developers/</link>
		<comments>http://www.caseyodonnell.org/blog/2009/03/29/the-everyday-lives-of-videogame-developers/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 20:31:14 +0000</pubDate>
		<dc:creator>codonnell</dc:creator>
				<category><![CDATA[(dis)continutity]]></category>
		<category><![CDATA[Digital Distribution]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Open Access]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[TWC]]></category>

		<guid isPermaLink="false">http://www.caseyodonnell.org/blog/?p=159</guid>
		<description><![CDATA[So, I know that my article over at Transformative Works and Cultures, &#8220;The everyday lives of video game developers: Experimentally understanding underlying systems/structures,&#8221; has been live for a while now, but I have yet to blog it. It&#8217;s a nervous tick I have about my work I guess. I like to see a little more <a href='http://www.caseyodonnell.org/blog/2009/03/29/the-everyday-lives-of-videogame-developers/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>So, I know that my article over at <a href="http://journal.transformativeworks.org/" target="_blank">Transformative Works and Cultures,</a> &#8220;<a href="http://journal.transformativeworks.org/index.php/twc/article/view/73" target="_blank">The everyday lives of video game developers: Experimentally understanding underlying systems/structures</a>,&#8221; has been live for a while now, but I have yet to blog it. It&#8217;s a nervous tick I have about my work I guess. I like to see a little more reaction after the fact. It also doesn&#8217;t help that I was in pre-GDC chaos, which I have now returned from. Anyway, the article is indeed live and can be reached at:</p>
<blockquote><p><a href="http://journal.transformativeworks.org/index.php/twc/article/view/73" target="_blank">O&#8217;Donnell, Casey. 2009. &#8220;The Everyday Lives of Videogame Developers: Experimentally Understanding Underlying Systems/Structures.&#8221; </a><em><a href="http://journal.transformativeworks.org/index.php/twc/article/view/73" target="_blank">Transformative Works and Cultures</a></em><a href="http://journal.transformativeworks.org/index.php/twc/article/view/73" target="_blank"> 2</a></p></blockquote>
<p><span id="more-159"></span>The editors and reviewers at <a href="http://journal.transformativeworks.org/" target="_blank">TWC</a> were excellent and I&#8217;d recommend that other scholars of new media look at it as a venue. I was quite impressed with their process. They have also really mastered <a href="http://pkp.sfu.ca/?q=ojs" target="_blank">OJS</a>, the <a href="http://pkp.sfu.ca/?q=ojs" target="_blank">Open Journal System</a>. Between reviewing for <a href="http://newmediaandsociety.com/index.php/nms/login" target="_blank">New Media and Society</a> and working with TWC, I&#8217;ve gained a lot of insight into using it and am now trying to mobilize that for <a href="http://www.culanth.org/" target="_blank">Cultural Anthropology</a>. <a href="http://journal.transformativeworks.org/" target="_blank">TWC</a> is an Open Access journal, so for numerous reasons I really appreciate what they&#8217;re doing.</p>
<p>There have been a few folks who have commented on it and I really appreciate the email feedback that I&#8217;ve gotten thus far. When you send these things out into the aether-web, you never know if anyone reads them or how they find them. A couple of other blog posts out there have mentioned the collection and my essay in different ways. Here are some of the spots that have noted the special issue thus far:</p>
<ul>
<li><a href="http://markdangerchen.net/2009/03/15/social-dimensions-of-expertise-published/" target="_blank">Mark &#8220;Danger&#8221; Chen who has an essay in the issue</a>.</li>
<li><a href="http://sergiosantos.info/" target="_blank">Sergio Santos, who is a Portuguese Game Developer</a>.</li>
<li><a href="http://pvw.illinois.edu/pvw/?p=131" target="_blank">The folks over at Preserving Virtual Worlds</a>.</li>
<li><a href="http://games.slashdot.org/article.pl?sid=09/03/28/2336216" target="_blank">Slashdot via Deepa Sivarajan</a>.</li>
</ul>
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